Aug 30, 2005, 05:34 PM // 17:34
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#21
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Xen of Onslaught Ladder [XoO]
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Serpents quickness + charge + storm chaster + sprint
Full-time 25% increased speed, much of the time 50% (with charge on). If you're going pure speed, it doesn't get much better than this...
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Aug 30, 2005, 05:40 PM // 17:40
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#22
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Serpent's Quickness, Storm Chaser, and rituals...
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Aug 30, 2005, 06:31 PM // 18:31
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#23
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Frost Gate Guardian
Join Date: May 2005
Profession: Me/
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*/R wouldn't be so bad if the game offered a bow with a +energy mod. Every other class but Warrior needs its energy focus or staff, and bows preclude this. Or perhaps offer a 1-handed crossbow (long range, fast arrows, very slow rate of fire) so the spellcasters could still benefit from a focus.
I'm still waiting for beast mastery to come into its own. It strikes me that most of this line has cheap and spammable abilities that, although best at high levels, are reasonable even in the mid range. But beast control is just a little too difficult, still, and most of us tend to want more out of our skill bar than this line requires.
As it stands now, other than PvE (where I believe */R is perfectly reasonable -- a beast companion is a great plus most of the time), a Ranger secondary tends to only offer a few low-cost spirits to aid tactical situations. That's perhaps enough to be worth considering as a secondary class, but most of us want more.
cmb
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Aug 30, 2005, 09:14 PM // 21:14
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#24
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Krytan Explorer
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Quote:
Originally Posted by zehly
I unlocked Ranger for my Mesmer... came up with a SICK PvE build... fast-casting trapper. It rocks in random arenas, too.
W/R is also a good runner.
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It rocked in your head as you were posting it, but don't imply you tested it please. It doesn't work, and obviously if you tried it, you'd know that.
Last edited by Rey Lentless; Aug 30, 2005 at 09:17 PM // 21:17..
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Aug 31, 2005, 05:08 AM // 05:08
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#25
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Troll Unguent helps.
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Aug 31, 2005, 05:27 AM // 05:27
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#26
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Banned
Join Date: Aug 2005
Profession: E/Mo
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i was thinking that w/r would be a good runner but i did not know that charge and sprint intermingled.. as far as i remember, on my friends w/mo whenever i accidentaly casted the two together nothing happend.
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Aug 31, 2005, 05:32 AM // 05:32
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#27
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Krytan Explorer
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They don't stack.
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Aug 31, 2005, 07:01 AM // 07:01
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#28
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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I have never heard of fast casting working on anything other than spells.
We have the information somewhere about the ceilings of certain effects- speed buffs and debuffs, healing buffs and debuffs, and the like, but I can't remember where it is right now, sorry guys. The information is out there but I can't recall exactly where. Perhaps one of our eidetic-minded readers can help out?
As for Apply Poison on a warrior primary, I'm not a fan. It's expensive (15 energy) and condition removal is plentiful and cheap. I keep hearing people brag about Cyclone Axe + Apply Poison, but I'm not buying what they're selling. It's a bad energy/time/damage tradeoff, and the condition removal counters still beat it.
It's a nice trick in PVE where monk enemies are infrequent and condition removal is unheard of. The only time you have to worry about enemies removing conditions is when you see necromancers with Plague Touch, which they all seem to use.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Aug 31, 2005, 07:20 AM // 07:20
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#29
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Wilds Pathfinder
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Quote:
Originally Posted by Scaphism
As for Apply Poison on a warrior primary, I'm not a fan. It's expensive (15 energy) and condition removal is plentiful and cheap.
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If you beat on the same target the whole 24(?) seconds, they can't remove poison. So you effectivly gained +8 dps
I also think it's bad, because there are much better buffs than this. Just wanted to point out, that removal won't help - because at least 1.33 seconds later it's reapplied.
The Zyklon Axe Argumentation is just plain stupid. A Ranger can poison much better and a warrior that is not on the target is a waste. Poison is most effective when spread out and a warrior is most effective when focused on one target
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Aug 31, 2005, 09:06 AM // 09:06
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#31
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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I saw a lot of monks in the Lion's Arch arena last weekend that seemed to have gone Ranger secondary purely for Frozen Soil.
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Aug 31, 2005, 09:14 AM // 09:14
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#32
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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LOL, Monks with Frozen Soil. 5 second casting that instead of healing = win.
The things people come up with...
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Aug 31, 2005, 09:15 AM // 09:15
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#33
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Forge Runner
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Quote:
Originally Posted by octaviancmb
*/R wouldn't be so bad if the game offered a bow with a +energy mod. Every other class but Warrior needs its energy focus or staff, and bows preclude this. Or perhaps offer a 1-handed crossbow (long range, fast arrows, very slow rate of fire) so the spellcasters could still benefit from a focus.
I'm still waiting for beast mastery to come into its own. It strikes me that most of this line has cheap and spammable abilities that, although best at high levels, are reasonable even in the mid range. But beast control is just a little too difficult, still, and most of us tend to want more out of our skill bar than this line requires.
As it stands now, other than PvE (where I believe */R is perfectly reasonable -- a beast companion is a great plus most of the time), a Ranger secondary tends to only offer a few low-cost spirits to aid tactical situations. That's perhaps enough to be worth considering as a secondary class, but most of us want more.
cmb
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there are a bow with +5 energy , is near ascalon but obviosly the damage suck
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Aug 31, 2005, 11:26 AM // 11:26
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#34
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Academy Page
Join Date: Aug 2005
Location: Finland
Guild: Army Of Crusader Kings
Profession: R/Mo
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Quote:
Originally Posted by MSecorsky
How about serpents quickness and a few very nice defensive stances?
Throw dirt + Whirling defense can be the bane of many a warrior.
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yeav thath good tactick vs warriors but problem is thtah u need to kill warrior
very fast and some good tactikc vs warrior is thtah u use frist pin down and then run away from combat and start shooting him when he is atatckin u use throw dirt and run again and then pin down if its recharged and if whirling defense use then when u are diening for the end if ua re diening
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Aug 31, 2005, 01:28 PM // 13:28
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#35
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Krytan Explorer
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Apply poison is nice, and I'm not sure why people don't think it's worth 15 energy. I like to equate 1 energy to 10 damage, and apply poison (15 energy for 8x24=192) is clearly super in damage/energy ratio.
Beastmastery still needs to be buffed up, but it offers a lot to those who consider ranger secondary. For an example, Ferocious strike (elite) causes damage at same time replenish adrenaline and energy (up to 9) every 8 sec, and is a great way to replenish energy even for a castor. Even mesmer's elite energy drain can only gets you 20 energy every 20 sec. So I think ranger secondary has a lot to offer, just needs a little experimentation.
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Aug 31, 2005, 05:22 PM // 17:22
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#36
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Academy Page
Join Date: Jul 2005
Location: oahu
Guild: Carpe Vexillum
Profession: W/R
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W/R build
apply poison
cyclone axe
victory is mine (E)
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?
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use in that order, BOOM wow you have all your energy and your health back! so much for that high energy cost. another option if you use a sword is just to sever, gash, and apply poison then use the elite. thats your 15 energy back, and anyone else who you decide to hit with poison will give u an extra 5 energy and 60 health.
W/R's are the best runners, very fast.
troll unguent, low cost, good healing, perfect for warrior.
another good elite is melandrus resilience, great for when you get alot of conditions and hexs, at only 5 energy with a recharge of 15, youll regen alot of energy and hp.
idk why people say W/Rs dont work. damn people get creative. it makes me wonder if you actually consider all these possibilities before you make your quick judgements. but then again, your w/mo strategy of attack-heal is probably just fine for you.
Last edited by true edge; Aug 31, 2005 at 05:32 PM // 17:32..
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Aug 31, 2005, 05:31 PM // 17:31
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#37
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Arrow-bow
yeav thath good tactick vs warriors but problem is thtah u need to kill warrior
very fast and some good tactikc vs warrior is thtah u use frist pin down and then run away from combat and start shooting him when he is atatckin u use throw dirt and run again and then pin down if its recharged and if whirling defense use then when u are diening for the end if ua re diening
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Actually, with the whirling/throw dirt both kicked in, with my horn bow and penetrating shot equipped and a couple decent damage shots, plus apply poison and Oath Shot for good measure... I don't have to kill him all that fast. Swinging and missing doesn't hurt me all that much, he's taking good damage and degen... debilitating shot is nice to have to suck his energy and minimize healing too...
Oath Shot also would seem to me to make Lightning Reflexes preferable to Whirling Defense... need to test this (perhaps in conjunction with Serpents Quickness)...
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Aug 31, 2005, 05:35 PM // 17:35
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#38
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Quote:
Originally Posted by true edge
idk why people say W/Rs dont work.
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Maybe because we know how to make good build.
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Aug 31, 2005, 08:16 PM // 20:16
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#39
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Academy Page
Join Date: Jul 2005
Profession: R/Me
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Quote:
Originally Posted by LifeInfusion
That 10 energy disable your nonattack skills for 5 seconds skill? LMAO
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Tiger fury is great for a ranger/warrior build.
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Aug 31, 2005, 08:30 PM // 20:30
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#40
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Nash
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That's odd - it says that caps exist some of which are lower than the effects of individual skills. For example, many water spells list a 66% slowing, and Iron mist says that it slows by 90%, both of which are more slowing than the 50% cap listed there. As I have never used Iron Mist I have no idea if it exceeds 50% slowing (in fact I really don't play elementalist except to grab a skill or two as a secondary) and wouldn't necessarily spot the difference between a 66% and a 50% slow if they weren't used on me consecutively - they would both feel pretty slow. 90% I'd notice, but I don't recall ever having Iron mist used on me, either.
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